Tuesday, May 27, 2014

The Sweetness Of Snowboarding Games

By Marci Glover


The computer has revolutionized all things in this planet. No one ever knew that one could snowboard or even play soccer on a computer, but through technology and specifically, the invention of the computer, it is now possible to play the games on a PC, and even online. The same enjoyment felt while on real snow is experienced while playing snowboarding games.

A more recent advancement in technology enables people to play the game on their phones and tablets. Since phones and tablets are portable, users are able to play regardless of place and time. They will always carry their snow and boards in their pockets wherever they go, and time will not be a limiting factor to them since they do not need all the paraphernalia usually used in real snowboarding.

These games usually have peak and off peak seasons. They are normally found in abundance at some points in a year, but completely disappear later in the same year. Precisely, so many of them will be available from October to March before disappearing for a whole year. The late 1990s and the beginning of 2000s saw many of them flood the field of computer games. Before this period, very few could be found.

Currently, there are many types of games under this genre. Common names in market include; Heavy Shreddin, Tommy Moes Winter Extreme; Skiing & Snowboarding, SSX 3, Winter Gold, SSX Tricky, Cool Boarders, Zap Snowboarding Trix, 1080 Snowboarding, Cool Boarders among others. They all use the same idea; snowboarding in their operations.

It has become a common trend for producers to come up with series of games based on the same ideas. An example is Cool Boarders. This is a series of games where one game develops on the ideas introduced by the preceding one. The first in this series was released in Japan in the month of August 1996, and arrived in Europe in January the year that followed. This first one paved way for Cool Boarders 2, 3, 4 and 2001.

It is also common to find these games being played in pubs, hotels, arcades and restaurants. They are normally played as businesses or as ways of entertaining guests. Before technology advanced to today level, players used to operate them using coins, and they were referred to as arcade games. This type use real snowboards in place of joysticks. The passage of time has seen the transition of the games from 2D to 3 D.

The dark side is the attachment the players develop towards playing. It has been discovered that people who play it always do not want to be away from their PCs, and all they do on their computers is snowboard. They may go to the extent of neglecting their jobs and studies just to play on their computers.

A study was done to compare the number of adults who engage in playing to that of children, and at the end of the study, it was evident that more children than adults get involved in this activity. Reasons for this status are obvious; adults have so much to do such that playing is not a priority to them. In addition to this, adults consider playing games as being something for the kids.




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